Mario Kart Series

Mario Kart Series

Logo for Mario Kart DS.

Developer Nintendo
Publisher Nintendo
Genre Racing

Mario Kart is a sub-series of Mario games of go-kart style racing games that are a part of the Mario franchise. Mario Kart has appeared on every Nintendo console since the Super Nintendo, starting with Super Mario Kart in 1992. It would also see releases on the Game Boy Advance and DS.

There has been five Mario Kart titles released on the home consoles, two portable games, and two arcade games. Mario Kart 7, the latest installment to the series was released back in December 2011. Mario Kart 8 is currently the next title on the way, it is set to be released on the Nintendo Wii U and is set to be released at the end of May 2014.


[edit] Series

[edit] Super Mario Kart

Main Article: Super Mario Kart

Super Mario Kart was the first Mario Kart game released and would feature three-dimensionally surroundings despite being on a 16-bit system. It was released on the Super Nintendo in 1992. It had a total of eight playable characters and 20 different race tracks to choose from. Super Mario Kart was the only title to feature five courses in Grand Prix(later installments consisted of four). Donkey Kong Jr. would only be playable in this game, he would be replaced by Donkey Kong in later titles. Koopa Troopa would also be playable, but would not make an appearance until Mario Kart: Double Dash!!.

[edit] List of Playable Characters

[edit] Mario Kart 64

Main Article: Mario Kart 64

Mario Kart 64 was released on the Nintendo 64 in 1996, it would later get a re-released on the Wii's Virtual Console in 2007 and cost 1,000 Wii Points. It would be the first 64-bit Mario Kart game but still use 2D frames for characters and items. Donkey Kong and Wario would make their first appearances to the series in this game with six additional playable characters. There would be 16 race tracks to play, as well as four battle courses.

[edit] List of Playable Characters

[edit] Mario Kart: Super Circuit

Main Article: Mario Kart: Super Circuit

Mario Kart: Super Circuit was released on the Game Boy Advance in 2001. It was the first Mario Kart title to be released on a hand held gaming system, and is a 32-bit game. It features the same eight playable characters from Mario kart 64. It would include 20 race tracks and 20 others from Super Mario Kart.

[edit] List of Playable Characters

[edit] Mario Kart: Double Dash!!

Main Article: Mario Kart: Double Dash!!

Mario Kart: Double Dash!! was released on the Nintendo Gamecube in 2003 and is the fourth title in the Mario Kart series. One main difference in this game is that there are two drivers per kart instead of one like past and present titles. Both drivers could hold an item and have their own special item. There would be 16 different race tracks and 20 different characters to choose from. It would also be the first game with uniquely designed karts.

[edit] List of Playable Characters

[edit] Mario Kart DS

Main Article: Mario Kart DS

Mario Kart DS is a video game released on the Nintendo DS in 2005, it was the fifth installment in the Mario Kart series and second title to be released on a hand held system. It would return to the one-person driving and doesn't feature special items. It would feature 64-bit graphics, and an all new Missions Mode. It would only feature 12 characters, 4 would need to be unlocked, and one only available for racing via Download Play. It would also be the first game to feature Wi-Fi.

[edit] List of Playable Characters

[edit] Mario Kart Wii

Main Article: Mario Kart Wii

Mario Kart Wii is a video game released on the Nintendo Wii in 2008, and is the sixth installment in the Mario Kart series. It would introduce Bikes to the series. Bikes would allow the player to do wheelies, speeding up temporarily and do tricks on certain ramps for a short boost. Another feature is the Mario Kart Channel, an installable channel to the Wii Menu that allows players to check rankings, race ghosts and compete in tournaments. 25 characters would be available in the game, with 32 race tracks to play on.

[edit] List of Playable Characters

[edit] Mario Kart 7

Main Article: Mario Kart 7

Mario Kart 7 is the seventh installment in the Mario Kart Series. It was released on the Nintendo 3DS in December 2011. It would introduce gliders to the series as well as being ale to race underwater. Mario Kart 7 would have 17 playable characters.

[edit] List of Playable Characters

Here is a list of current characters known:

[edit] Mario Kart 8

Main Article: Mario Kart 8

Mario Kart 8 is the latest installment to the Mario Kart Series and the eighth game in the main Mario Kart Series. It is set to be released at the May of 2014 around the world. Mario Kart 8 would see the return of bikes, gliders and racing underwater. Currently there has been 24 characters announced:

[edit] List of Playable Characters

[edit] Arcade Series

[edit] Mario Kart Arcade GP

Main Article: Mario Kart Arcade GP

Mario Kart Arcade GP is a video game released in 2005 and is the first Mario Kart title to be released in an arcade. It had several elements from the previous games but unique from the series as well. It would feature 11 characters, 8 from the Mario series, and the rest from the Pac-Man series. It would feature 12 race tracks, and would have many more items than past Mario Kart games.

[edit] List of Playable Characters

[edit] Mario Kart Arcade GP 2

Main Article: Mario Kart Arcade GP 2

Mario Kart Arcade GP is a video game released in 2007. It is the second Mario Kart title to be released in an arcade. All characters would return from the first Arcade GP, with new characters from Waluigi and Mametchi. Each character would have their own unique kart and feature 16 race tracks.

[edit] List of Playable Characters

[edit] Mario Kart: Arcade GP DX

Main Article: Mario Kart: Arcade GP DX

Mario Kart: Arcade GP DX is the third Mario Kart arcade game. It was released in Japan in July 2013 and would feature ten redesigned courses, over 100 items and the Gliders found in Mario Kart 7. It would feature 13 characters, including the return of Pac-Man.

[edit] List of Playable Characters

[edit] Modes

There has been several modes seen throughout the Mario Kart series. The standards featured are 50cc, 100cc, and 150cc in each game. There are different types of Battle Modes, that allow players to battle against one another. Grand Prix Mode also features different types of tournament classes, such as the Nitro and Retro Grand Prixies.

[edit] Grand Prix

Grand Prix mode appears in every Mario Kart title. In this mode, eight racers(twelve in Mario Kart Wii) will race a series of courses on a certain Cup. Depending on their position at the end of the race, they will be awarded a certain amount of points(1st will get 15,second 10,etc). In Mario Kart: Super Circuit, Mario Kart DS, and Mario Kart Wii, there are additional ranking system added. Once the points were tallied up, the three drivers with the most points get Gold, Silver, and Bronze Cups. Sometimes finishing a Grand Prix will unlock other characters, cups and karts.

[edit] Nitro Grand Prix

Nitro Grand Prix first appeared in Mario Kart DS. It would later appear in Mario Kart Wii, this Grand Prix has four cups: Mushroom Cup, Flower Cup, Star Cup and Special Cup.

[edit] Retro Grand Prix

Retro Grand Prix first appeared in Mario Kart DS. It would later appear in Mario Kart Wii. All race tracks in Retro Grand Prix are from past Mario Kart games. In this Grand Prix, there are four cups: Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup.

There is a similar Grand Prix in Mario Kart: Super Circuit, where all of the race tracks in Super Mario Kart appeared in five cups.

[edit] Time Trial

Time Trial can be seen in any mainstream Mario Kart game. In this mode, a player can race through a set amount of laps for a course. All course can be played and a player will start out with a certain amount of Mushrooms that depend on their item status. In games without item statues, a player can start out with three Mushrooms.

[edit] Battle Mode

Battle Mode appears in all Mario Kart titles. It is a game mode where players will have to defeat all other players to win. Balloon Battle is a feature to all Mario Kart games with more being added in later titles.

[edit] Balloon Battle

Balloon Battle has been a main mode in Battle Mode since Super Mario Kart. It has appeared in every Mario Kart title. Each player will start off with a certain number of balloons. These balloons will pop, when you are hit by an item, such as a [{Red Shell]] or Banana. When a player loses their balloons, they're out. The last one with a balloon wins.

In Mario Kart DS, balloons will have to be blown up by blowing into the microphone, or holding down on the Select Button. In Mario Kart Wii, the score is based on how many balloons are popped. It was not treated as a survival game like past titles. Once a player loses all their balloons, they would lose a point and get three more balloons. Five balloons can be obtained by using a Mushroom to steal other's balloons.

There would be another adjust in the mode in Mario Kart DS. Players would now have five balloons, but only start with one. The rest would have to be blown up by Microphone, or holding down the select button. Three could be out at a time and a player would be eliminated when they ran out of balloons.

There would be more change in Mario Kart Wii. Battles would be timed by three minutes, and with each balloon lost, the opposing team would get a point. Once a player loses their balloons, they will be given three more balloons and their team loses a point. The player can continue in the battle. Once the whistle is blown, the team with the most points, wins.

[edit] Bob-omb Blast

Bob-omb Blast first appeared in Mario Kart: Double Dash!!. In this mode, all the items are Bob-ombs. Players are able to stack five Bob-ombs on their kart. Once a player is hit by an explosion, they lose a point and the other player gains it. The first to three points win, four points in three and four player mode.

[edit] Coin Runners

Coin Runners first appears in Mario Kart Wii. It is similar to Shine Runners. The objective is for the teams to collect as many coins as they can in three minutes. There are coins set on the stage at the beginning, and drop as the battle goes on. If a player is hit by an item or falls off the stage, they lose half their coins. The team with the most coins...wins.

[edit] Shine Runners

Shine Runners first appears in Mario Kart DS. The objective is to collect as many shine sprites as possible. After sixty seconds, the player(s) with the least amount are eliminated, and thirty seconds is added to the time limit. This continues until one player is left. If a player is hit by an item, they lose one shine. The shine will drop on a random spot on the stage and can be collected by another player.

[edit] Shine Thief

Shine Thief appears in Mario Kart: Double Dash!!. The objective is to collect the Shine Sprite. Once it has been collected, a countdown starts. When the countdown reaches zero, the player holding the Shine Sprite wins. The Shine Sprite can be stolen by other players. Being hit by an item will make the player lose the Sprite and the countdown will reset.

[edit] Item

In the Mario Kart series, racers are able to pick up items out of the Item Box. These items will differ from each game. Items are randomly shuffled in the Item Roulette after a Item Box is hit. Characters are able to then tap the item button rapidly to speed up the rate of stopping. The item will also depend on the player's place in the race. When a player is doing bad in a race, they get a good items. When they are in a good place, they get a badder item. Once the item has been selected, the player can press the item button to use it. In Mario Kart: Double Dash!! and after, being flipped, squashed or picked up by Lakitu makes players drop their item on the road and other players can use or get hit by the item. A player can also lose their item this way.

Item Control Buttons

  • Super Mario Kart - A
  • Mario Kart 64 - Z or C-Down
  • Mario Kart: Super Circuit - L
  • Mario Kart: Double Dash!! - X or Y (also A and B when on the back seat in cooperative mode)
  • Mario Kart DS - X or L
  • Wii Virtual Console Mario Kart 64 using Classic Controller - L, X or R-Down
  • Wii Virtual Console Mario Kart 64 using GameCube Controller - L, X, Y or C-Down
  • Mario Kart Wii - D-Pad or B on Wii Wheel, Z on Nunchuck Attachment and L on Classic Controller and GameCube Controller
  • Mario Kart Arcade GP and Mario Kart Arcade GP- ITEM button on center of steering wheel.

[edit] Banana

The Banana is a staple item of the Mario Kart series. The banana spins out anybody who comes into contact with it. It can be held behind a players' kart and thrown forward, depending on the players' speed will determine how far it goes. In some games, when a player runs over a banana, they can slow down to not slip. A musical note usually appears over the racers head.

[edit] Triple Bananas

The Triple Bananas first appeared in Mario Kart 64. It would only been seen in Mario Kart DS and Wii afterwards. It is the same as the banana, except there are three. In Mario Kart 64, there are five. They will trail a players' kart when activated and can be dropped or thrown at one time.

[edit] Blooper

Blooper first appeared in Mario Kart DS. They obscure the persons view by squirting ink on their screen. They will affect ever racer that is ahead of the player. The players' item stat will determine how long the ink stays on their screen. The lower the item stat, the faster the ink goes away. Using a Mushroom or driving on a Boost Pad will get rid of the ink as well.

[edit] Bob-omb

Bob-omb first appears in Mario Kart: Double Dash!! It stays on the track and explodes after a small period of time. When throw forward, the Bob-omb will wait until another race passes near for it to explode. Any driver in the blast radius will spon out. In Mario Kart: Double Dash!!, the Bob-omb is the special item to Wario and Waluigi, and King Boo and Petey Piranha. Though other members are able to use it on Battle Mode.

They are also used as a unique item in Bob-omb Blast. They are given colors that match the players and only affect the opposing team.

[edit] Boo

Boo has appeared in every Mario Kart game except Mario Kart: Double Dash!! and Mario Kart Wii. They are ghosts from the haunted mansions in the Mushroom Kingdom. In Mario Kart: Super Circuit, they slow down the race leader when a player activates them. In other games, Boo just takes the most powerful item. If no player has an item, the Boo can't steal anything. One benefit is when the player is translucent, they can pass through other drivers and certain obstacles like items. It will also increase the players speed and driving through rough terrain.

[edit] Bowser Shell

The Bowser Shell is a Special Item in Mario Kart: Double Dash!! It can only be used by Bowser, Bowser Jr., King Boo and Petey Piranha. The Bowser Shell will go in a straight line, bumping on walls and other obstacles, it is able to knock over random karts, and destroy other items. It does not disintegrate when it collides with a kart, it will continue to spin after a few bumps before splitting.

[edit] Bullet Bill

The Bullet Bill first appeared in Mario Kart DS. When using a Bullet Bill, the player will turn into a Bullet Bill, and shoot down the race track. It is very fast. and boosts the player faster than any other item. The Bullet Bill will last longer depending on the players current place. It can be controlled but only slightly and it does home in on other racers.

[edit] Chain Chomp

Chain Chomp is a Special Item in Mario Kart: Double Dash!! It is used by Baby Mario, Baby Luigi, King Boo, and Petey Piranha. It will appear in front of the kart and pull the vehicle ahead at a very fast pace, sweeping any karts and items away in its path. After a limited time, the Chomp will break away and run down the track before vanishing. If a player is hit before the Chomp breaks off, the Chomp will break off before the time has ended.

[edit] Coin

The Coin first appears in Super Mario Kart and again in Mario Kart: Super Circuit. It allows a player to gain a pair of coins in order to prevent being spun around if the player bumps into another kart. It will also increase the players' speed.

[edit] Yoshi Egg/Birdo Egg

The Yoshi Egg first appears in Super Mario Kart. It is used by the computer Yoshi. It will be dropped or thrown ahead, touching the egg will result in a spin out.

The egg would later appear in Mario Kart: Double Dash!! as a special item for Yoshi, Birdo, King Boo, and Petey Piranha. These eggs will home in on other karts and stay on track even if there is no kart to home on. When the egg hits, it breaks and lets out three items. They will usually contain Mushrooms, Stars, Bananas, Green Shells, or Bob-ombs.

[edit] Fake Item Box

First Appeared in Mario Kart 64 and later games. When they are placed on the track, they will look like an Item Box but upside down. These Boxes can be dragged along behind the kart, and hitting one will result in the player rolling over. In later games, there is an occasional red flashh.

[edit] Feather

The Feather only appears in Super Mario Kart. It will a player to spin jump which is higher than a normal hop. It is useful for jumping over obstacles, and using shortcuts that are barriers or voids.

[edit] Fireballs

Fireballs in Super Mario Kart are used by a computer Bowser. They act similar to the Banana.

In Mario Kart: Double Dash!!, they are Mario and Luigi's special item. They can be used by Petey Piranha and King Boo as well. They can be shot forward and backwards as a single fireball, but split into five smaller fireballs after being thrown. This results in them being able to hit multiple karts.

[edit] Giant Banana

The Giant Banana is a Special Item in Mario Kart: Double Dash!! They are used by Donkey Kong and Diddy Kong, as well as Petey Piranha and King Boo. They are harder to avoid and when a kart collides with one, they will spin out longer than a normal Banana. After being hit, the Giant Banana will break up in three normal Bananas. Certain items are able to destroy it.

[edit] Golden Mushroom

The Golden Mushroom first appears in Mario Kart 64 and in later games. It will allow a player to perform and indefinite boosts of speed for a limited time before disappearing. It is a Special Item in Mario Kart: Double Dash!! under the name Super Mushroom, and used by Toad, Toadette, King Boo, and Petey Piranha. It will appear when a racer is behind.

[edit] Green Shell

The Green Shell has appeared in every Mario Kart game to date and is one of the staples of the series. The Green Shell is a projectile that shoots in a straight line when thrown, it will knock over any target that gets in its way. It will bounce off walls, or other obstacles, and contain before breaking down. They will flip over and fall off the screen in Mario Kart: Double Dash!! In Super Mario Kart, they slow down and stop, they only disappear when a racer hits it. They can be held and thrown backwards, but move slower.

[edit] Heart

The Heart is a special item in Mario Kart: Double Dash. When used, a pair of Hearts surround the kart, protecting against dropped items. If the Kart collides with an item, one of the Hearts absorb it and allows the racer to use it, unless both players have an item. Falling off the course, or struck by a Thunderbolt will result in them disappearing. It can't protect the player from Spiny Shells, Chain Chomp, and Bob-omb Explosions. It is not timed-based and won't expire on its own. It is the special item of Princess Peach and Princess Daisy and used by Petey Piranha and King Boo.

[edit] Mega Mushroom

The Mega Mushroom first appears in Mario Kart Wii. It will make a player bigger for a short time and is able to crush other characters when driving over them. The player will become immune to most items except Bullet Bills, or Stars. Being hit by Lightening, will result in the player going back to their normal size.

[edit] Mushroom

The Mushroom is another staple item of the Mario Kart series, it has appeared in all Mario Kart games. They will give a temporary boost of speed to the player and allow them to go through rough terrain. Charging into another driver will result in knocking them aside, regardless of their weight. Braking is made more difficult when using a Mushroom. Handling does improve a bit during the boost. In Mario Kart: Double Dash!!, a Mushroom allows the player to steal or drop an item from other drivers. It is also used in Battle Mode.

[edit] Poison Mushroom

The Poison Mushroom only appears only in Super Mario Kart. It is used by the computer Princess Peach and Toad. When thrown on the track and a player touches it, they will shrink.

[edit] POW Block

The POW Block first appears in Mario Kart Wii. It will work against players who are ahead of the player with the item. Once used, a POW Block image appears over the drivers and compresses itself until it disappears. All drivers ahead will spin out and lose their items.

[edit] Red Shell

The Red Shell has appeared in every Mario Kart game. It is a classic item in the series and is a homing projectile that will chase after the driver in front before knocking the kart over. It can also be thrown backwards but will act like a normal Green Shell and go in a straight line. In Mario Kart: Super Circuit, the red shell is dropped instead of throwing it backwards. However, it will react when another driver passes near it, and chase after the nearest kart. Red Shells can be stopped by using a Green Shell, Banana, or another Red Shell as a shield. In Mario Kart: Double Dash!! they can also be dodged by a driver Powersliding. When a Red Shell hits a wall, it will break or flip and fall off the screen.

In Mario Kart 64, Red Shells only follow a straight line, and often hit a wall during the process. Only in Mario Kart: Double Dash!! did they start to go through the whole track until hitting their target.

[edit] Spiny Shell

The Spiny Shell was first introduced in Mario Kart 64. When used, the Spiny Shell will navigate through the track until it reaches the person that is currently in first place, flipping the kart into the air. In Mario Kart 64, and Super Circuit, the Spiny Shell flips any karts in its path until it hits the driver in first place. The shell usually tends to break if it bumps against walls.

In later titles, the Spiny Shell would have wings and unlike past versions, the Spiny Shell slides like a Red/Green Shell, while the winged version flies at a great speeds towards the player in first place. After hovering over the player in first for a few seconds, it will explode and send the kart flying and destroying any items that the player is holding. Other players that are in the blast zone, will be sent flying, spinning out or bowled over. It is nearly impossible to avoid unless using a Star, Boo, Bullet Bill, or a Mushroom.

[edit] Star

The Star is another staple item in the Mario Kart series and has appeared in all Mario Kart games to date. It will grant the player invincibility against every item and give great speed and the power to knock other karts over. Rough terrains have no effect while the Star is activated.

[edit] Thunderbolt

The Thunderbolt has appeared in every Mario Kart game. When used, the Thunderbolt will send a lightening strike to hit all opponent racers that are not invincible, Bullet Bill, or falling off the course, causing them to spin around and shrink for a certain amount of time. Shrunk drivers are vulnerable to being flattened or knocked apart by a driver not affected by the Thunderbolt. Boos, Stars, Mushrooms and Thunderbolts cannot be used when racers are tiny in Mario Kart 64. In Mario Kart DS, and Wii, the amount of time a player is tiny depends on their position in the race. Items can also be lost in these games after being hit.

[edit] Thunder Cloud

Thunder Clouds first appear in Mario Kart Wii. When obtained, a Thunder Cloud appears above the players head. They will receive a constant, minor boost of sprrf and will not lose speed when driving off-road. The Thunder Cloud will however, shrink the driver with a lightening bolt, unless it is passed onto another racer by bumping into their kart before the lightening strikes. It will also disappear if a driver goes into a cannon or uses a Star.

[edit] Triple Green Shells

Triple Green Shells first started appearing in Mario Kart 64. They are a set of three Green Shells that circle the Kart. They can be used as an offensive tool or a shield from other items like Green Shells or Red Shells. In Mario Kart 64, they could only be shot forwards but this has been changed in later games to allow the player to shoot them backwards. In Mario Kart: Double Dash, they are a Special Item for Koopa Troopa and Paratroopa, and King Boo and Petey Piranha. In this game, the characters hold the shells in their hands and when hit, the character drops the shell.

[edit] Triple Mushrooms

Triple Mushrooms started appearing after Mario Kart 64. They are the same as a normal Mushroom, but there are three. This allows a player to use them three times. In Mario Kart: Double Dash!!, the characters hold the Mushrooms with their hands and will drop them if they are hit.

[edit] Triple Red Shells

Triple Red Shells started appearing after Mario Kart 64 and have the same effect as one Red Shell, except in three. They orbit the kart of the driver and can be used as an offensive or defensive tool like the Triple Green Shells. They could only be shot forward in Mario Kart 64, but in later games be thrown backwards. These shells are also a special item used by Koopa Troopa, Paratroopa, King Boo and Petey Piranha. In Double Dash, players hold onto the shells and drop them if they get hit.

[edit] Weight

A common element that is seen throughout most of the Mario Kart games, is the weight system. The weight system would fall under three categories, "Light", "Medium", and "Heavy". In Mario Kart Wii, Heavy would be changed to Large and Light to Small. Depending on the weight, it will effect the kart in race.


  • In Super Mart Kart, there are 4 unclassified classes.
  • In Mario Kart DS, exact weights are given to characters.
  • In Mario Kart Wii, bikes are usually lighter than karts, but some bikes are heavier.

[edit] Light/Small

The lightest of the three. Characters are easily knocked aside by heavier opponents. They have high acceleration, but low top speeds, they don't lose a lot of speed when off-road.

A few examples of light characters are Toad. Yoshi, Koopa Troopa.

[edit] Medium

Medium characters have equal balance in weight, top speed, and acceleration. They will lose some speed when off-road. They can own a kart that has low speed and high acceleration, or one with high speed and low acceleration.

[edit] Heavy/Large

Heavy/Large characters are able to knock most racers aside. They have high top speeds, but poor acceleration. They would lose a lot of speed when off-road. They can outdo a kart that has a low top speed and high acceleration in some games.

[edit] Engine Class

Engine Class determines the speed of the Karts. It was first introduced in Super Mario Kart with 50 cubic centimeter (cc) and 100cc Karts. A 150cc would be added in Mario Kart 64. As larger engines increase speed, it is more difficult to control a kart. Computer players also become harder. Each Cup can be raced on with different Engine Sizes.

[edit] Techniques

Throughout the Mario Kart series, techniques have played a valuable role in helping a kart or bike get to the finish line quicker in a race. The best way for a player to improve, is to use these techniques.

[edit] Rocket Start

This technique has been available throughout the whole Mario Kart series. First seen in Super Mario Kart, the Rocket Start happens at the beginning of a race. Just press the acceleration button when the light turns green (press and hold while the countdown is at "2" in Mario Kart DS and Mario Kart Wii). When the timer hits zero and the word START comes on screen in Mario Kart Double Dash!! and Mario Kart DS (GO! in Mario Kart Wii), the kart or bike will be given an extra boost of speed out of the starting line, this helps to get an early first place on the race. If unsuccessful, the kart's engine will burst and get a bad start.

[edit] Wheelies

This first appears in Mario Kart Wii. Wheelies can only be done on bikes. This will give a small boost, but lose some drifting as well. It can be a useful technique when the bike is on a straightway or if the bike is about to get hit by a POW Block. Wheelies

[edit] Tricks

First appears in Mario Kart Wii. Tricks allow racers to get a speed boost when their kart or bike jumps of a ramp or a hill. When doing a trick, jump off on a ramp or hill and when the player does the trick successfully, they will receive a small speed boost.

[edit] Double Dash!!

This technique has only appeared in Mario Kart: Double Dash!!. It works the same way as a rocket start, but with two races in the kart. When the light turns green, hit the gas, and then Double Dash!! The kart will get a bigger speed boost out of the starting line.

[edit] Drifting

Drifting has been seen throughout all of the Mario Kart series. It is when a car drifts in a race, it will help for cutting sharp corners and it is a great way to pick up a mini-turbo.

[edit] Mini-Turbo

Seen in all of the Mario Kart series. The Mini-Turbo allows a racer to get a small boost after drifting for a long time. It will save time and help improve acceleration.

[edit] Appearances In Other Games

Mario Kart has seen appearances in other games. Sometimes it is a few little items that are seen.

In the Super Smash Brothers series, there are several Mario Kart-related items. In Super Smash Bros. Melee, there is a trophy of a Kart from the series. In Super Smash Bros. Brawl, a new item, Lightening is introduced. As well as a stage the stage Mario Circuit, is based off the Figure-8 Circuit from Mario Kart DS. This stage also features versions of music from Super Mario Kart's Mario Circuit, Mario Kart 64's Luigi Raceway, Mario Kart DS's Waluigi Pinball, and Mario Kart: Double Dash!!'s Rainbow Road.

A track of Rainbow Road's from Mario Kart 64 makes a cameo in F-Zero X, on the Nintendo 64. The stage is similar, but misses rails on the straightaways.

The Dream Ski Cross course from Mario & Sonic at the Olympic Winter Games for the Nintendo Wii is Mario Circuit from Mario Kart Wii. The course is modified with snow covering the track, snow ramps, some branches, new track layouts, and the ending is a pipe that shoots players to the finish line.

In Nintendogs, the players can find a remote-controlled Kart when walking. You can find three different Karts: a Mario Kart, a Bowser Kart, and a Peach Kart. Each version of Nintendogs have one type of kart.

In Animal Crossing City Folk, players can get several items and a kart from Tom Nook's shop.

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Last edited by Gotenks on 4 April 2014 at 17:10
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