2 Bandits. One from Yoshi's Island on the left and one from Paper Mario: The Thousand-Year Door to the right.
Ally Koopa Troop, Kamek, Rogueport, Baby Wario
Sub-species Badge Bandit. Big Bandit, Coin Bandit, Green Glove, Grunt, Slugger, Spooky, Zeus Guy
Debut Appearance Super Mario World 2: Yoshi's Island
Latest Appearance Mario & Luigi: Dream Team


[edit] Character Bio

'Bandit' is an enemy in the Mario series. It first appeared in Super Mario World 2: Yoshi's Island back in 1995, and has gone on to appear in various games such as Paper Mario: The Thousand-Year Door and Mario Party 7. They are a tall, larceny-loving sub-species of Shy Guy that are usually linked to stealing various things.

[edit] Game Appearances

[edit] Yoshi Series

Bandits as they are seen in Super Mario World 2: Yoshi's Island.

[edit] Super Mario World 2: Yoshi's Island

This marked Bandit's debut in any game. Bandits were very common enemies in 'Super Mario World 2: Yoshi's Island', along with their relatives, Shy Guys. Once a Bandit spotted Yoshi and Baby Mario, it would give chase. Bandits are deceptively quick and can jump on top of smaller ledges which makes them more challenging than one would think just by their looks. If a Bandit catches Yoshi, he takes Baby Mario and runs away. In order to stop a Bandit, it takes six eggs or watermelon seeds, three jumps, or a ground pound to dispose of a Bandit. Yoshi can use his toungue to push a Bandit back, but unlike most other enemies, Yoshi is incappable of eating them. Bandits are also known to try and hide from Yoshi behind rocks and other objects, hoping to make a sneak attack after our dino friend has taken damage nearby. There are actually two levels in which Bandit will try and summon a Shy Guy as a decoy in order to attempt to escape with Baby Mario. However, all Yoshi must do to foil this plan is eat Shy Guy or egg it. While most Bandits that appear in this game are blue, there are some pink ones. The pink ones typically run away from Yoshi, but if Yoshi snatches its item, the pink Bandit will start chasing after Yoshi to try and steal Baby Mario.

[edit] Yoshi's Island DS

Bandit didn't play as big of a role in 'Yoshi's Island DS' as it did in SMW2, but it was still a rather common enemy Yoshi has to face. Bandits jump higher than they did in SMW2, but they will not jump over ledges. Bandits are also the only enemies Yoshi encounters that will try and steal the babies.(Baby Mario and Baby Luigi)

[edit] Paper Mario Series

A Red Bandit from Paper Mario.

[edit] Paper Mario

Bandits are rather common enemies within Dry Dry Desert, often fighting alongside Pokeys. The Bandits would attempt to steal coins from Mario as he fought the Pokeys or other enemies. Unless Mario was able to do the Defensive Action Command, the Bandit would take some coins from Mario and attempt to run away with them as quickly as possible. If Mario is able to defeat the Bandits in a quick, efficient manner, then he is able to regain the lost coins. This is easier said than done, however, since the Bandits have incredible Speed.

A Red Bandit, as seen in Paper Mario: The Thousand-Year Door.

[edit] Paper Mario: The Thousand-Year Door

Bandits most commonly appear in Rogueport in 'Paper Mario: The Thousand-Year Door'. One Bandit would zoom toward Mario and steal half of his coins, making him quite dizzy. Mario is able to track down this Bandit by going to a house near the market where he is able to retreive the stolen coins. There are other Bandits that live in Rogueport as well to keep Mario on his toes.
There is a team of Bandits known as the Hand-it-Overs that are fighters in the Glitz Pit area. One of the two Big Bandits on the team, Bandy Andy, was actually quite interested in the rumors about the Glitz Pit. However, this curiosity led to him being captured by Grubba, which, in turn, led to the end of the Hand-it-Overs team. The Wings of Night and the Destructors would replace the Hand-it-Overs team for the remainder of Chapter 3.
In the Pit of 100 Trials in Rogueport Sewers, Bandits appeared alongside Badge Bandits. However, these Bandits had lost their incredible Speed, making them much easier enemies to face.

[edit] Mario Party Series

[edit] Mario Party 7

Bandit appeared in 'Mario Party 7' at Pyramid Park in Solo Mode to steal a Star from the Bowser Sphinx. The player would have to retreive the stolen Star by use of a Chain Chomp and return it to the Bowser Sphinx to be victorious. There is also a Bandit Orb that is available on the Windmillville board map.

[edit] Mario Party 8

Bandit appeared in 'Mario Party 8' on 2 of the board maps. On Shy Guy's Perplex Express, when a player lands a ? space above the train, a Shy Guy will appear, saying that a Bandit(or sometimes called a Mowz) has robbed a Holly Koopa's Candy. The Shy Guy will then ask the player if they remember the wagon that the Bandit got on. Should you answer correctly, you are awarded with 20 coins(10 coins in Duel Mode) and the Bandit returns the stolen candy.
Bandit also appears in Koopa's Tycoon Town. If a player lands on certain ? Spaces, Bandit will appear in an alley to steal coins that an opponent invested in a nearby hotel. This has a similar effect that the Bandit Orb has on Windmillville in Mario Party 7. Lastly, Bandit appears as a competitor on Moped Mayhem.

[edit] Mario & Luigi series

[edit] Mario & Luigi: Dream Team

Bandits reappear in Mario & Luigi: Dream Team as enemies. In the field, Bandits throw bandaged smoke bombs at Mario and Luigi upon spotting them, and then chases them briefly. In battle, a Bandit may throw two smoke bombs, one that's closer to the enemy side of the battlefield, and one that's closer to Mario and Luigi. The Bandit and all other ones (if any) will then one by one sneak through the smoke and come out the second smoke cloud to charge at a Bro.

If the Bandit was looking at the background when it was briefly visible while leaving the first smoke cloud and entering the second, it will attack Mario. If it was looking at the foreground, it will attack Luigi. If a Bandit hits either Mario or Luigi, they will steal a maximum of 100 coins. At the end of the attack, the Bandits will line up in the middle of the screen and show whether they got any coins or not. They will then all jump high into the air (in order to shuffle themselves amongst each other to confuse the Bros. and prevent them from knowing which Bandit to target to get their coins back), and back into their positions on the battlefield.

Bandits may also attack individually by approaching a Bro., pulling out a smoke bomb and throwing it where they stand. It will then either run out of the smoke in order to tackle the targeted Bro., or will send out a cardboard Bandit on a string with a bomb tied behind it. Mario or Luigi must smack the real Bandit when it comes out, and not hit the cardboard copy as that will result in the bomb exploding and them taking damage. If the Bandit manages to tackle the targeted Bro., he will not have 100 coins taken from him.

Bandits also appear as a background enemy in Mario & Luigi: Dream Team, however in this appearance they carry a Golden Egg. Due to running away when hit with a Taunt Ball, they cannot be defeated, but they do drop the Golden Egg they're carrying, which can be brought into the battlefield if Mario or Luigi hits it with their hammers as it bounces by.

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Last edited by KrisFuruya on 13 September 2013 at 22:12
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