Yoshi's Island DS


Yoshi's Island DS
Yoshi'sIslandDS.PNG



Box Art

Developer Artoon
Publisher Nintendo
Platform DS
Release Date(s) NA November 13, 2006

AUS November 23, 2006
EU December 1, 2006
JP March 8, 2007
KOR November 8, 2007

Genre Platform game
Rating E (3+)

Yoshi's Island is back, and this time it's on the DS! Use the DS pen and the arrows to move Yoshi in this new game for the DS. This is a sequel to Yoshi's Island from the SNES.

Contents

[edit] Story

A mysterious floating island has suddenly appeared over peaceful Yoshi's Island. Soon after its arrival, a gaggle of kids vanishes from the island school. Thankfully, Baby Mario, Baby Peach and Baby Donkey Kong manage to avoid being kidnapped. Now, Yoshi and the three young superstars must set out on a wild and colorful quest to rescue the kids and investigate the ominous island hovering overhead.

[edit] Gameplay

The player guides various different coloured Yoshis through side scrolling stages in "get from A to B" fashion. To this end, Yoshi is able to jump and hover for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to say, smash crates). Some stages offer Yoshi the ability to morph into vehicles for a short time. DS, like the original Yoshi's Island, differs from many platforming games in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him/her before a timer runs out. The Nintendo DS's two screens act as one tall screen.However, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, nothing special is done with the dual screen feature.The game does not make use of the bottom screen's touch sensitivity. Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive. Flowers and coins, as well as stars, are scattered about the game's stages. These are totalled at the end of each stage and a score is given depending how many of each were collected (a maximum of 30 stars, 20 red coins and 5 flowers). Perfect scores are required to unlock one of the two sets of secret levels (the other set being unlocked upon completing the game). Special character coins are also introduced. Missing from the game are the power-ups of sorts, like the ability to spit seeds by eating watermelons, which were present in the original. Keys scattered throughout the stages unlock minigames which are playable both mid-level and from the main menu.

[edit] Plot

The plot in Yoshi's Island: DS is similar to all Yoshi's Island games: Baby Mario falls from the sky and its your job to find the stork. But in this game, there's a twist: Now you have other babies to return too! Now you have to also help Wario, Bowser, and Donkey Kong out too!

[edit] Controls

The controls are very simple, but I'll list them here anyhow:


B: Jump, hold to flutter.
Y: Eat or spit enemies or sprint, you can shoot fireballs with baby Bowser.
A: The aim meter when aiming an egg at something
X: Stop the aim meter at a direction.
L: Same as X
R: Same as A

[edit] Features

- Return to the colorful wilds of Yoshi's Island in a new platforming adventure for Nintendo DS

- Saddle up for adventure. This time, Baby Mario, Baby Donkey Kong and Baby Peach are along for the ride and each one gives Yoshi access to unique powers while they cling to his back.

- Thanks to the power of Nintendo DS, all of the lush vistas and perilous paths of Yoshi's Island span two screens.

Last edited by Rune Ripper on 30 July 2008 at 12:50
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