| Windmillville | |
|---|---|
| |
| Game board is in | Mario Party 7 |
| Difficulty Level | Medium |
| Star Space type | None |
| Green Space Effect | Varied |
| Availability | Available from the start. |
Windmillville is one of the boards from Mario Party 7. Koopa Sheperdesses are in charge of the Orb Shops and other attractions on this board. On this Netherlandss-themed board, the only way to get Stars is by buying up windmills. Red windmills have 1 Star each, the 2 Green windmills on the upper corners of the board are worth 2 Stars each, and the yellow windmil in the center is worth 3 Stars. To own the windmills, players deposit coins to become the owner of that windmill. The player with the most coins invested in a windmill will own it along with all the Stars it possesses. Beware though, as the special Windmillville-only Bandit Orb allows the user to steal coins from other players in a windmill at random. Navigation is almost as hard as keeping windmills as every time someone passes over the tulip-like objects, that set of tulips closes and the other set opens, meaning that it isn't easy to follow others and set roadblocks as easily as other maps.
There are a few Green Spaces to be had as well. One allows the player to play a coin game in which s/he has to herd as many sheep back into the sheep pen before time expires. The more sheep the player successfully got back in the barn, the more coins s/he received. There was another coin game at the top of the board where the player would have to ground pound his/her leaf trampoline to get the floating coins passing by. The Koopa Shepherdess would give a special prize to those able to get all of the coins.
On a side note, Bowser will never steal Stars from players who lose his mini-games and DK never rewards players with Stars for defeating him in a Single-Player DK Minigame. This is the only board on which that happens.
During Bowser Time, Bowser may:
- Take a commemorative photo at the cost of 10 or 20 coins per player, but leave without giving anyone a photo.
- Destroy one of the windmills. A new one would be built with no owner.
- Send Koopa Kid out to steal coins from a windmill at random. Sometimes a Koopa Shepherdess would pass by causing Koopa Kid to disguise himself with a bush, but it is unknown if this affects how many coins he takes or not.
In Solo Mode, you must repair 3 windmills before your opponent to clear this board. The red windmills costed 20 coins, the 2 green windmills costed 30 coins, and the yellow one cost 50 coins.




