|Game(s) stadium is in|| Mario Superstar Baseball|
Mario Super Sluggers
Toy Field is a special Mini-game that is unlocked in Challenge Mode in both Mario Superstar Baseball and Mario Super Sluggers. While it is a special Mini-Game, it is also another game mode at the same time. To start the game, simply have the 4 players pick the character they want to play as and set the number of turns to 10, 20, 30, 40, or 50.
 Rules and Game Mechanics
 Mario Superstar Baseball
The mechanics of the game are rather simple. It's a 4-player game that has one player pitching, one player batting, and the other two players in the field. If the pitcher is able to strikeout the batter, then the pitcher gets 30 coins and the batter loses 30 coins. The pitcher becomes the new batter. If a fielder catches the baseball before it hits the ground, then that fielder gets 50 coins while the batter loses 50 coins. The fielder who caught the ball becomes the new batter while the other fielder is the new pitcher. The batter gets 10 coins for dropping the ball on a "Hit" sign, 20 coins for landing on a "2B Hit" sign, 30 coins for getting the ball onto a "3B Hit" sign, and 40 coins for landing on a "HR" sign, all at the expense of the pitcher. The batter also gets an additional 30 coins for any RBIs they get at the cost of 10 coins per player. There are also a few special spaces around the field that can be landed on. If the baseball lands on a "Coins" sign last, then a bunch of coins will suddenly appear in the area of the sign which allows the fielders and pitcher to get some coins. Any leftover coins are awarded to the batter. If the ball ends up on a "?" sign, it triggers a slot machine with various results. If 3 1-Up Mushrooms show up, then the batter gets a do-over with the bases loaded. The bases remain loaded even if the batter makes an out. If 3 Red Shells show up, then the batter steals 30 coins from a random player. If 3 Bob-ombs show up, then the batter is out and loses 90 coins, 30 to each other player. If 3 Blue Shells appear, then the batter steals 100 coins from the current leader. If two players are tied for the lead, then one of them is randomly selected as the victim. If 3 Lightning Bolts show up, then the batter swaps coins with the leader. Finally, 3 Lucky 7s will turn all of the signs into "HR" signs and the batter gets one turn to get a Home Run. If nothing shows up all 3 times, then the batter is out. They don't lose any coins, however. On some of the turns, you will see a "Coins x2" sign appear in the middle of the screen before the first pitch of that turn. This means that all the coin values from actions described above get doubled for that turn only. Taking advantage of these turns can often be the difference in the final standings. Whoever has the most coins at the end of the game will be declared the winner.
 Mario Super Sluggers
The mechanics change quite a bit in Toy Field's return in Super Sluggers. In the Super Sluggers version of Toy Field, a cannon pitches to the batter much like in the mini-game, Bob-omb Derby while the other 3 players are the outfielders. There are 3 slots that appear at the beginning of each turn, each controlled by one of the outfielders. The first slot controls the baseball's speed. A Mushroom means it will be slow, a flower is standard speed, a Star represents a faster speed, and a crown signifies the fastest possible speed for a pitch. There is also a ? Space that means that the ball's speed is unknown. The second slot controls the direction of the baseball. It can curve left, curve right, or just go straight. Again, a ? Space means that the ball's direction will not be known. The last slot features various items that can be used on the outfielders. An X Space means that no items can be used for that turn. After all of the slots have been determined, the batter takes a swing. If the ball lands on a number spot, then the batter gets coins equal to the number shown on that spot. It should be noted that more than one spot can be landed on. There are also bumpers that can shoot a ball up sky high, allowing it to easily be caught by one of the outfielders. If an outfielder catches the ball, then that fielder gets 60 coins while the batter loses 60 coins. If a Jackpot space is hit, then everyone participates in a special Jackpot mini-game to determine who is awarded the coins currently in the Jackpot. In one mini-game, players must choose cards with certain symbols on them. Whoever gets the most stars wins the mini-game. Another game features 4 boxes and a single star. Players select the box they want and whoever picks the box with the star in it, wins. This is similar to a game played at Faire Square in Mario Party 6. Finally, there's a mini-game that features balloons and a certain number. Whoever can pop the balloons to make that Exact number first will win the Jackpot. Games that have more than one winner will force the Jackpot to be split evenly between the winners. 500 coins are awarded if a player hits a Grand Slam panel along with another at-bat. The only panel is above a tall Brick Wall. Batters do get bonus coins for hitting this Brick Wall though. The batter loses 15 coins, 5 to each outfielder, for every strike. A strikeout will give each outfielder 30 coins and the batter loses 90 coins. A foul ball will result in a strike, but the batter will not lose any coins for this. Outfielders can now tackle each other once the ball is caught. There will be a 3-second timer that is displayed which allows the other fielders to attempt to tackle and steal the ball from whoever made the catch. If none of the outfielders catch the ball, then the batter gets another turn. Also, Bonus Coins are awarded at the end of the game. These work much like the Bonus Stars from the Mario Party Series and there are various categories. When an outfielder gets hit by an item, they will instantly lose 30 coins.
Related ThreadsToy Field - last post by @ Jul 18, 2006
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