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Paper Mario

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Paper Mario
Image:250px-Paper_mario_box_art.jpg
GenreFantasy Role-Playing (N64)
DeveloperIntelligent Systems
Theme(s)Alternate Reality, Fantasy
PublisherNintendo
Release DateFeb 5, 01 [North America]


Paper Mario, known in Japan as "Mario Story", is a RPG (Role-Playing Game) video game made by Nintendo and Intelligent System for the Nintendo 64. It was released on August 11, 2000 in Japan and was released on February 5, 2001 in North America, then October 5, 2001 in Europe.


Paper Mario you can say is a sequel to Super Mario RPG: Legend of the Seven Stars for the SNES (Super Nintendo Entertainment System). It is the first of the Paper Mario series being followed by Paper Mario: The Thousand Year Door for the GameCube and the sequel after that is Super Paper Mario.

The game Paper Mario was re-released on the Virtual Console of the Nintendo Wii on July 13, 2007. It has been on the top 10 on the Virtual console since it came out.


Contents

Storyline

Since the beginning of time the 7 Star Spirits of Star Haven have watched over the Mushroom Kingdom. The 7 Star Spirits also granted people of the Mushroom Kingdom's wishes with the Star Rod. The Star Rod granted any wish beside the selfish ones. Frustrated, Bowser flew up to Star Haven. There he stole the Star Rod so he could grant his own wishes. With the Star Rod, Bowser imprisoned all the Star Spirits. Back in the Mushroom Kingdom, Mario and Luigi received an invitation to a party at Peach's Castle. Mario and Luigi hurried to the castle, but once inside Mario went to talk to Peach. Mario and Peach started talking in the hall when they looked out the window and noticed that the stars were out in the afternoon. Bowser appeared before them and got in a battle with Mario. All was well for Mario until Bowser used his Star Rod. Bowser used it to power himself up, and then quickly defeated Mario. Bowser's final blow hit Mario and he fell through the window. Mario then kept falling and falling and falling. And so our story begins.

Shops

  • Upper Toad Town: Shop Fire Flower: 10 coins Fright Jar: 5 coins Honey Syrup: 10 coins Mushroom : 5 coins POW Block: 5 coins Sleepy Sheep: 10 coins
  • Merlow's: Attack FX A: 1 Star Piece Pay-Off: 1 Star Piece Chill Out: 3 Star Pieces Pretty Lucky: 5 Star Pieces Feeling Fine: 5 Star Pieces Happy Heart: 8 Star Pieces Happy Flower: 8 Star Pieces Peekaboo: 10 Star Pieces Zap Tap: 10 Star Pieces Heart Finder: 12 Star Pieces Flower Finder: 12 Star Pieces HP Drain: 15 Star Pieces Money Money: 20 Star Pieces Flower Saver: 25 Star Pieces Power Plus : 25 Star Pieces
  • Koopa Village Shop: Dizzy Dial : 10 coins Fire Flower: 8 coins Honey Syrup: 8 coins Mushroom : 4 coins POW Block: 4 coins Volt Shroom: 15 coins
  • Lower Toad Town Shop: Dizzy Dial: 15 coins Stone Cap: 30 coins Tasty Tonic: 5 coins Thunder Rage: 20 coins Volt Shroom: 10 coins
  • Rowf's: All or Nothing: 100 coins Damage Dodge: 150 coins D-Down Pound: 75 coins Dodge Master: 100 coins Double Dip: 100 coins First Attack: 100 coins FP Plus: 150 coins Group Focus: 100 coins HP Plus: 150 coins Jump Charge: 50 coins Mega Quake: 200 coins Multibounce: 75 coins Sleep Stomp: 75 coins Speedy Spin: 50 coins Spin Smash: 75 coins S. Smash Chg.: 100 coins
  • Dry Dry Outpost Shop: Dried Pasta: 3 coins Dried Shroom: 2 coins Dusty Hammer: 2 coins Honey Syrup: 5 coins Mushroom : 3 coins Thunder Bolt: 5 coins
  • Boo's Mansion Shop: Life Shroom: 50 coins Maple Syrup: 25 coins Mystery?: 1 coin Snowman Doll: 15 coins Stop Watch: 25 coins Super Shroom: 13 coins
  • Yoshi's Village Shop: Fire Flower: 5 coins Honey Syrup: 6 coins Snowman Doll: 15 coins Super Shroom: 15 coins Tasty Tonic: 2 coins Thunder Rage: 15 coins
  • Shiver City Shop: Dizzy Dial:15 coins Life Shroom: 40 coins Maple Syrup: 20 coins Shooting Star: 30 coins Snowman Doll: 8 coins Super Shroom: 20 coins
  • Star Haven Shop: Life Shroom: 25 coins Maple Syrup: 10 coins Shooting Star: 15 coins Stop Watch: 15 coins Super Shroom: 10 coins Super Soda: 3 coins
  • Bowser's Castle Shop: Dizzy Dial:25 coins Maple Syrup: 30 coins Mystery?: 5 coins POW Block: 15 coins Super Shroom: 30 coins Thunder Rage: 30 coins.


Plot

The story of Paper Mario begins with an introduction to Star Haven, a place where the seven Star Spirits reside and, using the Star Rod, an item with the power to grant any wish, grant the requests of those who wish upon the stars. The story's conflict begins when Bowser and his assistant Kammy Koopa invade Star Haven, steal the Star Rod and transform the seven Star Spirits into cards.

Meanwhile, Mario and Luigi, unaware of what has taken place, receive an invitation from Princess Peach to a party at her castle. Upon arrival, Mario retires from the guests to the back of the castle to pay a visit to Peach in private. Peach greets Mario and asks him to accompany her to her balcony. Before Mario and Princess Peach reach the balcony, a loud rumbling noise is heard. The Princess' castle is then lifted into the sky by a fortress that had been located underneath the ground below the castle. Bowser then enters the castle and reveals that he is once again attempting to kidnap Princess Peach. Mario does battle with Bowser, but fails because of the Star Rod's ability to make Bowser invincible. After beating Mario, Bowser throws him out of the window into space.


An injured Mario is healed by the Star Spirits. Mario lands injured and unconscious in a grassy clearing. Projections of the seven Star Spirits appear above Mario and with the strength that remains within them, the Star Spirits give the wounded Mario the strength to survive via these projections. Soon after, a Goomba girl, named Goombaria, encounters Mario still unconscious and takes him to his village to heal. During his unconscious state in the village, Mario receives a vision from Eldstar, one of the Star Spirits, telling him to come to Shooting Star Summit as soon as possible, as the Star Spirits will be better able to communicate with him there. After arriving at Shooting Star Summit, the seven Star Spirits reveal to Mario what Bowser has done and tell him that the only way he will be able to defeat Bowser is to rescue all seven of them, each of whom has been placed under the care of Bowser's minions in a particular area of the Mushroom Kingdom, for only their combined power will be able to overcome that of the Star Rod.


Mario has to go through 8 chapters of adventure, He meets partners on his long ravishing adventure to regain the star spirits and get the star rod back from Bowser also getting the Castle back on ground. He makes his way through tons of places and past tons of enemies. He goes through a meadow leading to a dark castle on the first chapter, he takes a train leading to a desert then soon finds a ancient tomb on the second chapter, on the next chapter he goes through a dark maze forest and then finds a ghost mansion and soon goes into a big castle finding someone without a heart then gains it gain and makes him vulnerable saving the ghosts. On the fourth chapter Mario find toad town in a wreck and goes into this toys box to fix the mess. the fifth chapter Mario goes to a island with Yoshi's. he goes all around the island looking for baby Yoshi's then he meets rapheal after recovering all the yoshi's and they lead him to a volcano to defeat the hot lava piranha. On chapter 6 he goes into a garden and finds a big mess there, there are dark clouds in the sky no sun so Mario goes on a adventure to recover those then goes and defeats the big dark cloud named huff n puff. On chapter 7 Mario goes on a huge adventure to this cold town then goes to a star town followed by that goes into a ice castle having to fight the ice king. On chapter 8 Mario recovers all the star sprites and goes to Bowser's castle and defeats Bowser and the castle falls down to it's normal place on the ground.


Back at home, Mario has finished telling Luigi the story, when Parakarry arrives with a letter to Peach's castle. All of the party members that had joined Mario on his quest are also invited as the guests of honor. Upon entering the castle, Peach emerges, congratulating Mario and his friends for retrieving the Star Rod and defeating Bowser.

After a parade through the credits (led by Luigi), Mario takes Peach to his house to watch the fireworks, with the intro music playing lullaby-style. The scene will continue to play the fireworks until the player turns off the game.


Partners

While you progress through the game you get partners that help Mario throughout his adventure. These are his partner's from the order you get them and a short description about them.


Goombario- Goombario is a good Goomba from Goomba village. He meets Mario after he gets stricken off from Peach's castle in the sky. He joins Mario and his quest once Mario breaks the block that covers the path to Toad Town. His moves are all jumping move, he jumps on people, tattle's people(shows enemies HP and tells you a little about them), A charge ability, and a multi bonk ability.


Kooper- Kooper is a koopa you meet at koopa village. He joins Mario on his quest after Mario recovers his shell back from the fuzzies that invade Koopa Village. All his moves are shell bashing moves. His first move he just goes into his shell and charges at the first enemy, his second move he hits all enemies, his third move he hits all enemies making them confused, fourth move he hits all enemies making them burn. I am not sure about the third move.


Bombette- This Pink Bob-omb meets Mario in a jail cell at the koopa fortress. She joins you once you talk to her. Her moves are a bash, her second move is a explosion hurting one enemy, her third move is another explosion hurting all ground enemies, her fourth move is a mega explosion hurting all kinds of enemies.


Parakarry- Parakarry is a mail delivering Parakoopa. You meet him at a desert on the second chapter. He joins your team once you recover all the letter's he lost. His moves are a flying kick, his second move is a shell flying bash, his third move he lifts someone and carries them out of the screen(not effective against bosses), his fourth move he goes into his shell and flies around everywhere hurting all enemies.

Bow- Bow is a boo princess that you meet on the boo mansion. She joins you after the short cut scene when you meet her. Her moves are slapping, Making Mario invisible for one turn unable to take damage, a spook that scares off enemies(not effective against bosses), and a fan smack.


Watt- Watt is a light ball person that you meet after defeating a mini boss on chapter 4.She joins your team right after the cut-scene of meeting her. Her moves are a bash, and the other three are just conducting heavy light and making Mario have shock. I am not sure about all her moves.


Sushie- Sushie is a cheep cheep that you meet at Yoshi's island. She joins you when you want to help her find all the little Yoshi babies. Her moves are a belly slam, squirting water, putting a water block over Mario, and a water fall move that hits all enemies.


Lakilester- Lakilester is a Lakitu that joins your team after you defeat him in battle. His moves are throwing a spike, throwing tons of spikes, putting a cloud under Mario and his last move I don't remember.


Those are all the partners you will get in the game. They all are very good it just matter's what tactics your most use to.



Badges

There are 80 Badges spread throughout the mushroom kingdom. Each Badge brings something new to yuor adventure. Some enable ways to attack your enemies. Some provide defences. others add to your ability in a variety of other ways. When you build up your maximum Badge Points, you can wear more Badges at a given time. Some Badges work well in combination with others. Collect them and develop strategies for every situation.


I will post all the badges, how much BP and FP they take, and the area they are obtained at. I will first tell you the BP then the FP then the locations.


All or Nothing BP 4 FP 0 Location Rowf's shop.

Attack FX A BP 0 FP 0 Location Merluvlee's House.

Attack FX B BP 0 FP 0 Location Pleasant Path.

Attack FX C BP 0 FP 0 Location Dry Dry Destert.

Attack FX D BP 0 FP 0 Location Toad Town.

Attack FX E BP 0 FP 0 Location Shiver City.

Bump Attack BP 5 FP 0 Location Toad Town Tunnels.

Chill Out BP 2 FP 0 Location Merluvlee's House.

Close Call BP 1 FP 0 Location Goomba Road.

D-Down Jump BP 2 FP 2 Location Tubba Blubba's Castle.

D-Down Pound BP 2 FP 2 Location Rowf's Shop.

Damage Dodge BP 3 FP 0 Location Rowf's Shop/Mt.Rugged.

Deep Focus BP 1 FP 0 Location Shyguys toybox/Bowser's castle/Peach's castle

Defend Plus BP 6 FP 0 Location shy guy's toy box

Dizzy Attack BP 2 FP 0 Location Koopa Village/Pleasant Path

Dizzy Stomp BP 1 FP 2 Location Mt.Lavalava

Dodge Master BP 2 FP 0 Location Rowf's shop

Double Dip BP 1 FP 3 Location Rowf's shop

Feeling Fine BP 3 FP 0 Location Merluvlee's House

Fire Shield BP 2 FP 0 Location Mt.lavalava

First Attack BP 1 FP 0 Location Rowf's Shop

Flower Finder BP 3 FP 0 Location Merluvlee's house

Flower Saver BP 6 FP 0 Location Flower fields/Merluvlee's House

FP Plus BP 3 FP 0 Location Rowf's shop/Pleasants Path/Forever Forest

Group Focus BP 2 FP 0 Location Rowfs Shop

Hammer Throw BP 2 FP 2 Location Goomba Road

Happy Flower BP 3 FP 0 Location Merlivlee's House/Flower Fields

Happy Heart BP 3 FP 0 Location Merluvlee's house/Jade Jungle

Heart Finder BP 3 FP 0 Location Merluvlee's House

HP drain BP 3 FP 0 Location Merluvlee's House

HP Plus BP 3 FP 0 Location rowfs shop/forever forest/pleasant path

I Spy BP 1 FP 0 Location Rowf's shop

Ice Power BP 2 FP 0 Location Shyguy's toy Box

Jump Charge BP 1 FP 1 Location Rowf's shop

Last Stand BP 1 FP 0 Location peach's castle

Lucky Day BP 7 FP 0 Location Goomba Village(after doing all letter quests)

Mega Jump BP 3 FP 6 Location Shiver Mountain

Mega Quake BP 3 FP 7 Location rowf's shop

Mega Rush BP 1 FP 0 Location tubba blubbas castle

Mega smash BP 3 FP 6 Location Flower fields

Money Money BP 7 FP 0 Location Merluvlee's house

Multi Bounce BP 1 FP 2 Location Rowf's shop

P-down D-up BP 2 FP 0 Location Crystal Palace

D-Down P-up BP 2 F 0 Location Crystal Palace

Pay-off BP 2 FP 0 Location Merluvlee's house

Peekaboo BP 3 FP 0 Location Merluvlee's House

Power Bounce BP 2 FP 3 Location Koopa Bros Fortress

Power Jump BP 1 FP 2 Location Goomba Village

Power Plus BP 6 FP 0 Location Merluvlee's House/shyguys toy box

Power Quake BP 2 FP 4 Location Jade Jungle

Power Rush BP 1 FP 0 Location Peach's castle

Power Smash BP 1 FP 2 Location Toad Town Tunnels

Pretty Lucky BP 3 FP 0 Location Merluvlee's House

Quake Hammer BP 1 FP 2 Location Mt.rugged

Quick Change BP 4 FP 0 Location Merlons House

Refund BP 1 FP 0 Location Koopa Bros Fortress

Runaway Pay BP 2 FP 0 Location Dry dry desert

S. Jump Charge BP 2 FP 4 Location Cloud Climb

S. Smash Charge BP 2 FP 4 Location Rowfs Shop

Shrink Stomp BP 1 FP 2 Location toad town tunnels

Sleep stomp BP 1 FP 2 Location Rowfs shop

slow go BP 0 FP 0 Location dry dry ruins

Smash Charge BP 1 FP 1 Location Koopa bros fortress

Speedy spin BP 3 FP 0 Location rowfs shop

spike shield BP 3 FP 0 Location dry dry ruins

Spin attack BP 3 FP 0 Location dry dry desert

Spin Attack BP 1 FP 2 Location Rowfs shop

Triple dip BP 3 FP 6 Location crystalPalace

Zap Tap BP 4 FP 0 Location Merluvlee's house

Chapter Bosses

All the chapter bosses will be listed in order.

Magikoopa

Boss Battle: MagiKoopa
HP: 8 (MagiKoopa)
Attack Power: 1 (MagiKoopa)
Defence: 0 (MagiKoopa)
Basically designed to get you used to the Action Command system, the battle with MagiKoopa isn't a difficult one. The basic strategy is to Double-Jump the MagiKoopa until he falls off his vehicle, opening up the option of Hammer Striking him. His famous attacking sequences aren't anything to worry about, striking for one HP of damage with each hit. Just keep attacking him, and you will win.

Bowser???/Koopa Brothers

HP: 10 (Bowser???), 5 (individual Koopa Brothers)
This two-phase battle begins with Mario facing off against a rather unconvincing robotic incarnation of Bowser. Hopefully, you will still have that Thunder Bolt from your trip through the Pleasant Path from Koopa Village to the Koopa Brothers' Fortress; if so, fire away! This will knock off half of the machine's HP! Finish it off with Bomb attacks from Bombette and charged Hammer Strikes from Mario (the Hammer Charge Badge, located at the top of the spiralling walkway in the entrance hall of the Fortress, is very useful here, permitting Mario to do as much damage as Bombette). When the machine self-destructs, the Koopa Brothers decide to tackle you personally. Their "Super Formation" is basically the four of them standing on top of one another, and spinning around to crash into Mario. The damage of this attack is one less than the number of Koopa Brothers in the battle (it does 3 damage if there are 4 Koopa Brothers, and so on). Bomb them to knock them out of this formation and onto the floor. While it is undoubtedly tempting to use the Shooting Star from Goomba Village if you have it, restrain yourself. They can be defeated with Power Shells from Kooper and Hammer Strikes from Mario.

TutanKoopa

HP: 30 (TutanKoopa) / 4 (Chomp)
Recommended Party Members: Parakarry (Level 2)
TutanKoopa isn't particularly powerful, however his position on his high ledge makes him a difficult target to hit. Bombette and Kooper may as well just sit back and watch, since they cannot attack TutanKoopa in this state. TutanKoopa's initial attacks consist of rocks being thrown from his platform. These are usually directed toward Mario, but can occasionally target his Party Member, so be alert. Soon, TutanKoopa will summon a Chomp. These things have only 4 HP, and they have two points of Defence going for them. While defeating these machines repeatedly is a good way of gathering a few additional Star Points, it isn't particularly vital that you take them out. Bombette's Bomb attacks or Parakarry's Air Shot attacks and Mario's Charged Super Hammer Strikes can do the trick. TutanKoopa's other attack is to create a gigantic Chomp, which crashes down onto the arena floor. This causes rocks to fall from the ceiling, which will hit Mario AND put his Party Member out of action for two or three rounds! Mario can generally withstand it; prevent these attacks from damaging your Party Member! If TutanKoopa uses this attack again, the rocks will crash down on himself, knocking him to the floor and stunning him for a round. This is a brilliant opportunity to strike him with the Super Hammer.

Tubba's Heart/Tubba Blubba

HP: 50 (Tubba's Heart) / 10 (Tubba Blubba)
Recommended Party Members: Bow (Level 2), Parakarry (Level 2)
Having 50 HP and the capability of striking you for an average of 6 HP of damage per turn, Tubba's Heart is a powerful opponent. However, you do have one trick on your side which can be used to avoid being damaged by Tubba's Heart. Tubba's Heart uses a full turn to charge up for his ultimate attack. If Mario Double Spin Jumps on Tubba's Heart during this turn, then has Bows use Out Of Sight, he will have full protection from the attack. Tubba's Heart can use another attack in addition, hitting Mario for 6 HP of damage. Since FP conservation is absolutely vital in this round, only use Out Of Sight when Tubba's Heart is charging up for its super move. The second round is relatively basic. Switch to Parakarry between the two rounds, and hit Tubba Blubba with any Double Attack from Mario and a Shell Shot from Parakarry. If Tubba Blubba survives that attack, dodge his (fairly powerful) strikes, and attack him again.

General Guy

HP: 15 (Shy Squad), 10 (Stilt Guys), 12 (Shy Stack), 30 (General Guy), 10 (Light Bulb)
Recommended Party Members: Parakarry (Level 2), Bow (Level 2), Watt (Level 2)
The first round is against the Shy Squad. This is a group of Shy Guys consisting of fifteen members. The damage which they can do is equivalent to the number of Shy Guys remaining in the Shy Squad (so, with 15 Shy Guys, they can do 15 HP of damage, and so on). The good news is that using the "Zap Tap" Badge, if you have it, will protect you from these attacks, as can Watt if she is at Level 2. With the fifteen of them defeated, we move on to the second phase. General Guy now summons a pair of Stilt Guys. Parakarry is the most powerful Party Member in taking them on. They may, at some point, fall off their stilts, sometimes permitting you to rush at them with other attacks. The third wave consists of eight Shy Guys, separated into two "Shy Stacks". Each Stack can be attacked as a whole, or any rotating Hammer Strike can knock the SHy Guys off the Shy Stacks individually. Their attack power is equivalent to the number of Shy Guys in that particular individual Shy Stack (so, if there are 4 Shy Guys in a Shy Stack, the Attack Power of that SHy Stack is 4, and so on). Defeating the Shy Stacks will finally send you into direct combat with General Guy himself. General Guy's "Tank" is armed with a light-bulb on the back, which launches lightning rays at Mario and his Party Members. Take it out with Mario and Parakarry. General Guy has bombs inside the Tank which he can throw at you from the machine's cockpit, which are less damaging than the lighting rays, and only affect Mario or his Party Members. Attack the cockpit with Watt's Electro Dash and Mario's Super Hammer Strikes, and use Bow's Out Of Sight to restore your HP if necessary. General Guy will, following a long fight, be defeated.

Lava Piranha

HP: 40 (Lava Piranha/Phoenix Piranha), 1 (Mini Piranha) 4 (Lava Bud), 7 (Phoenix Bud)
Recommended Party Members: Sushie (Level 3)
Lava Piranha may take a few rounds to defeat, but this overgrown volcanic plant is not much of a problem in his first form. Lava Piranha will use his fire attacks to hit you for 4-5 HP of damage, and the Lava Buds will produce Mini Piranhas, which will crash into you to damage you. Since the Lava Buds never attack you directly and they will be defeated by Sushie's Tidal Waves relatively soon, focus Mario's attention firmly on Lava Piranha. Use your mostpowerful Jumping attacks on its head, and it will soon be defeated. However, that isn't quite it. Lava Piranha will revive itself, restoring its HP to the maximum level of 40, and increasing the Attack Power of the complete plant, too. Lava Piranha will now require a Squirt/Tidal Wave or the Ice Power/Fire Shield Badge to be Jumped on. The Lava Buds will now shoot fireballs directly at Mario and his Party Members. Attacking them with Sushie's Tidal Wave will put out their firey shields and knock them out for two rounds or so. The Lava Buds will revive two or three rounds following their defeat, and Lava Piranha himself will recover from the watery attacks in that time. Repeat this process and Lava Piranha will soon be properly defeated.

Huff 'N' Puff

HP: 60 (Huff 'N' Puff) 1 (Individual Tuff Puffs)
Recommended Party Members: Sushie (Level 3), Parakarry (Level 3), Bow (Level 3)
Considered by many people to be one of the most difficult Bosses in any Mario Role-Playing Game, Huff 'N' Puff requires more than just outward force to defeat him. Huff 'N' Puff has a unique method of restoring his HP. When he is damaged, he releases a number of "Tuff Puffs" equal to the amount of damage which he takes (so, if he takes 4 damage, he will release 4 Tuff Puffs, and so on). The only method of preventing him from using this ability is to attack the Tuff Puffs. Sushie's Tidal Wave is useful here, and Mario can call on Skolar to attack with a Star Storm, too. It should be noted that Thunder Bolts, Thunder Rages and and of Watt's Lightning-based attacks will do no damage to Huff 'N' Puff or the Tuff Puffs, due to their natural immunity to Lightning. Snowman Dolls, Fire Flowers and possibly POW Blocks are fine if you're really desperate to damage your many targets. Huff 'N' Puffs attacks consist of a lightning attack which can affect your Party Members (which he has to charge up for; remember your strategies from the fight with Tubba's Heart...!), and an attack similar to Buzzar's feather attacks, which you can defend against by consistently pressing the A-Button as he attacks. His ultimate attack comes when he reaches around 15 HP. Once he reaches around 20 HP, you should hit him as hard as you can with Mario (Star Storm is good), and have Bow use Outta Sight, because Huff 'N' Puff will crash down and hit you for 15 HP of damage! Keep it up, and Huff 'N' Puff will, after a while, surrender.

Crystal King

HP: 70 (Crystal King), 1 (Individual Crystal Bits)
Recommended Party Members: Anyone (Level 3)
The Crystal King's primary attack is to inhale the Crystal Bits and launch them out at Mario and his Party Members. This attack can only be used if the Crystal King first creates the Crystal Bits. They can be defeated with any attack or Item which damages all opponents (a Fire Flower is a good choice). Possibly the Crystal King's most dangerous attack is his ice ray. This comes out of the blue, with very little indication that he is about to fire it off. This will strike Mario for 6 HP of damage, and will freeze him for three rounds! During this time, the Crystal King can take a number of free shots at Mario, so be prepared to defend Mario with Bow's Out Of Sight and/or Sushi's Water Block. Soon, the Crystal King will begin to use his "Divide And Conquer" ability. In doing this, he spins around and creates two duplicates of himself. If anyone tells you that the real one "glows brighter" or "spins slower during the split", ignore them - there is NO method of determining which one is the real Crystal King without using Chill Out. Chill Out will reveal the real Crystal King, because the fake Crystal Kings will not display the "Chilled Out" icon, while the real Crystal king himself will. The three of them can fire off a very powerful ice attack (similar to Buzzar's Feather Storm and Huff 'N' Puff's Wind Ray), which can be defended against by repeatedly pressing the appropriate commands. The Crystal King will sometimes hover into the air to use his Divide And Conquer ability. He may take a few minutes to defeat; he is, however, defeatable.

Bowser & Kammy Koopa

HP: 99 (Bowser), 10 (Kammy Koopa)
In the first section of this star-powered showdown, hit Bowser with the most powerful attacks which you have available to you. Use no Items unless it is absolutely necessary, and attack Bowser with whatever your most powerful attacks against him are. If they consume 10 FP per round, so be it. It doesn't matter. Just hit him as hard as you possibly can. A couple of rounds into the showdown, and Bowser will power himself up using the Star Rod. Fire the Star Beam at him, and watch the following cut-scenes. You are now in a unique battle - you are playing as Peach, your Party Member is Twink, and your opponent is Kammy Koopa. The basic plan here is to use Twink's Dash ability in each of his turns, and use Peach's Wish ability in each of her turns. Five hits to Kammy, and she will be defeated. Now, back to the super-destructive dragon-turtle on the other side of the arena. Mario will thankfully be fully restored to his maximum levels of HP and FP. As the cut-scenes following the battle with Kammy indicate, the Star Beam has now received an Upgrade. Fire off the "Peach Beam" at Bowser. Now, we can continue the battle properly! Bowser has a large number of attacks, and his attacks can hit you for massive amounts of damage. His claw attack does 8 damage (normal) or 16 damage (powered-up), and can Poison you for three rounds. His jumping attack hits you for 8 damage (normal) or 16 damage (powered-up), and can prevent you from using a specific command for three rounds. His fire attacks hit you for 10 damage (normal) or 20 damage (powered-up), making this the single most powerful attack in the full game! His lightning attack is another 8/16 one (plus a potential three-round paralysis effect!), and this one is very difficult to predict unless you look for Bowser absorbing the light rays into his body first. His final attack is his Star Wave attack, which hits Mario for 8/16 damage and his Party Members for 2/4 damage! As soon as Bowser powers himself up, hit him with the Peach Beam again very soon. Bowser will occasionally restore 30 HP to himself, so watch out for that ability of his. It will probably be a long showdown and may require a few re-attempts. Defeating him shows the cut-scene which started off the very popular assumption that he had been defeated for good until Super Mario Sunshine was released. Congratulations!


Major portions of this page were written by: Nurio Nurio and kirby152 kirby152
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