Mario Party 5
|Mario Party 5|
|Release Date(s)|| NA November 10, 2003|
JP November 28, 2003
Bowser has made his way into the Dream Depot, and is threatening to make all the dreams into nightmares. In order to get to Bowser, you must first get past his minions, the Koopa Kids to stop Bowser from taking over the world of dreams.
 Single Player
It's a one versus three match. You must travel through an edited version of each of the maps to steal all of the coins from the blue, red, and green Koopa Kid. Whenever a Koopa is passed up on the gameboard, there is a duel to try to steal there coins, and keep yours.
 Party Mode
There are two mays to play party mode: Free-for-All, and two teams of two. You win the same way as in the other Mario Parties, by having the most stars, or coins if the star amount is tied, at the end of the match. In team match, whichever team has the most stars and coins wins. The number of turns is set from between 10 and 50 at multiples of 5. If bonuses are set to on, then at the end of the match three additional stars will be awarded. They are:
- Mini-Game Star- Whoever won the most coins in mini-games
- Coin Star- Whoever got the most coins in the game
- Happening Star- Whoever landed on the most happening (?) spaces
In addition, if bonuses are turned on, then random spaces on the board will have chests that are not visible until the player lands on that space. the chest may contain coins, or even a star.
Mario Party 5 has seven maps, six available from the start and one unlocked when story mode is completed. All of them are in the form of a dream, except for Bowser's which is in the form of a nightmare. They are:
- Toy Dream
- Rainbow Dream
- Pirate Dream
- Undersea Dream
- Future Dream
- Sweet Dream
- Bowser Nightmare (Unlockable)
There are ten playable characters in Mario Party 5. They are:
- Koopa Kid
The characters which you are not allowed to be in single player from the above list are Koopa Kid, Toad, and Boo.
Fish Upon a Star
Ground Pound Down
Coin Cache *
Mazed & Confused
Night Light Fright
Vicious Vending *
Bound of Music
Get a Rope
Pump 'n' Jump
Shy Guy Showdown
(* indicates that they are a coin-collecting Mini-Game)
There are a total amount of twenty eight capsules in Mario Party 5, each one doing something different. Majority of the capsules are thrown on different spaces with the hopes of someone landing on them. The space which it is thrown on will put a symbol down depending on what capsule was thrown. All of these capsules can be, in addition, used on yourself. However, using one of these capsules will cost you coins. The other capsules you keep to prevent capsule effects, such as a bone to distract chain chomp trying to steal your coins or stars. You may carry a maximum of three capsules. There are three main types of capsules, and several in there own group. There are:
Movement Capsules-move a player from place to place Coin Capsules- If landed on, coins are lost Thief Capsules- Steal or mix up all the players capsules
 Super Duel Mode
In super duel mode you use points to buy car parts to try to assemble the best machine you can. You can then compete in tournaments and in matches with a friend by destroying there car.
The top three sets for a car would be the Skolar set, the DK set, and the E. Gadd set.
There are three different modes to battle with, each has a time limit of 90 seconds before restarting.
- Battle Competition- Use your weapon to try to destroy the other player's car.
- Flag Competition- You must collect three flags of your color before your opponent collects three flags of there color.
- Robo-Rabbit Competition- You must destroy three robo-rabbits before your opponent does.
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