Mario Kart 64


Mario Kart 64
Mariokart64.PNG
Genre General Racing (N64)
Developer Nintendo
Publisher Nintendo
Release Date Nintendo 64
North America: Feb 10, 97
Japan: Dec 14, 96
Europe: June 24, 97
Virtual Console
North America; January 29, 2007
Japan; January 30, 2007
Europe; January 26, 2007
Perspective(s) Third Person
Console(s) Nintendo 64, Virtual Console (Wii)

Mario Kart 64 is the second game in the Mario Kart Series. It was released for the Nintendo 64 in 1997 in all countries(1996 in Japan). It was also the first of the series to use 3D graphics and include four player support. It would be later released on the Wii's Virtual Console and would cost 1,000 Wii Points to download.

Players would take control of characters from the Mario series and choose between 8 different characters and use them to race on various tracks using items to harm opponents and aid the player.

Contents

[edit] Gameplay

In Mario Kart 64, there are four modes that are available for the player to play. Grand Prix, Time Trial, Versus, and Battle mode. There are 16 available race courses in the game and four battle courses. These courses would all be based off something from the Mario series. Each will contain their own obstacles and hazards. When in a race, various actions can be done to change the outcome of the race. Items can be obtained by hitting a Item Box. These items can either harm another racer, or aid the player who is using the item.

A standard race in Mario Kart 64 is only three laps, instead of the five in Super Mario Kart. This is due to the race tracks being much longer than they were in Super Mario Kart.

Mario Kart 64 is compatible with the N64 Controller Pak, which allows the player to save track ghosts from the Time Trial Mode. This will require 121 pages, which is most of a standard controller pack. .


[edit] Grand Prix

Grand Prix mode would allow one or two human players to compete against computer players in a tournament that would be made up of four courses set up in four cups. A player would need to choose a cup and race in the four race courses in the cup and try to get 1st place to be able to receive points towards winning the cup. The four cups are Mushroom Cup, Flower Cup, Star Cup, and Special Cup. Mushroom Cup would have the easy race courses and the courses would get harder as the player chooses cups with Special Cup being the hardest. Difficulty of the computers players would be determined by the engine size: 50, 100, and 150 cc. When all cups have gotten Gold medal on 150 cc, an unlockable difficulty called "Extra" would be open to use as well. Extra would allow the player to race on mirrored tracks.

[edit] Time Trial

[Time Trial] lets players race on any track in the game, either alone or against a 'ghost' from the previous run on the course. The player will start with three Mushrooms, which will give them a small speed boost. No other items can be collected in this mode. Facing a ghost of the previous round, will follow what took place in the last record run.

[edit] Versus Mode

Versus Mode allows two to four players to race against one another in an all-human race on any course. Similar to the Grand Prix, Versus mode will not have any computer players but have moving bombs scattered around the track as obstacles.

[edit] Battle Mode

[Battle Mode] will allow two to four players to play against one another on one of the four battle courses. These courses are more combat-oriented and players will start off with three balloons attached to their karts. If a player is hit by an item, or falls off the course, they will lose one of their balloons. When all balloons are gone, the player is eliminated. A player could also lose a balloon by being hit by a heavier player when the other is a lighter player.

[edit] Controls

Players will steer with the control stick and use the A-button to accelerate. The B-button is used for braking, and reversing. Items are used with the Z-button. Players can jump by using the R trigger. This makes turning corners easier but turning quickly will result in the player to slide and spin around. If a player runs over a Banana, the player has a few seconds to brake. If a music note appears, they will not spin out from the banana.


[edit] Playable Characters

Characters available to use in Mario Kart 64:

[edit] Weight Classes

In Mario Kart 64, there are three different weight classes. These classes will affect the characters speed and acceleration.

Lightweight characters will have the highest speed and acceleration, but spin out the most of the racers. If they are hit by a heavyweight character, they will spin out. This will give Heavyweight characters an advantage in Battle Mode. Lightweight characters are Toad, Peach, and Yoshi.

Middleweight characters are even on everything. Mario and Luigi are the only middleweight characters.

Heavyweight characters have the lowest speed, steering and acceleration out of all characters. They are useful for making lightweight characters spin out when hit. They are also the best to use in Battle Mode. Bowser, Donkey Kong, and Wario are all Heavyweight characters.

[edit] Race Courses

[edit] Race Tracks

There are 16 available race tracks in Mario Kart 64. 4 tracks per Cup.

[edit] Mushroom Cup

[edit] Flower Cup

[edit] Star Cup

[edit] Special Cup

[edit] Battle Courses

[edit] Items

Items found in Mario Kart 64:

[edit] Enemies

Enemies found throughout the game:

[edit] Beta Elements

  • Kamek was set to be a playable character in Mario Kart 64, but was later replaced by Donkey Kong.
  • The Character select screen originally was going to have the racer face towards the player.
  • Super Mario Kart R was the games working title.
  • The Feather was going to be included in the game but later taken out.
  • Boos on Banshee Boardwalk had a different look.
  • Item Boxes were black with colored question marks on them.

[edit] Staff

Main Article: Mario Kart 64 Staff

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Last edited by Gotenks on 7 April 2011 at 01:12
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