(Redirected from Chain Chomps)
Chain Chomp, as seen in Super Mario Bros. 3.
|First Appeared In||Super Mario Bros. 3|
|Last Appeared In||New Super Mario Bros. 2|
|Allies|| Koopa Troopa|
|Sub-Species|| Big Chain Chomp|
Calm Chain Chomp
Chain Chomps are a common enemy in the Mario series. They first appeared in Super Mario Bros. 3. Chain Chomps bear a resemblance to a ball and chain and act in a dog-like manner. They are strong and used as guard dogs in most games. In the Dry Dry Ruins in Paper Mario, there are ancient statues of them that suggests they have been around for centuries.
 Appearances and Traits
Chain Chomps resemble a ball with chains. It has big circular eyes, large open mouths, and razor-sharp teeth. Most are tied to some sort of post that restricts their movement. They are a dark shade of purplish-blue though other variations appear in other colors. Chain Chomps are unable to speak English and communicate through dog-like barks. They also act like guard dogs, and attack without thinking. They are rarely seem as calm creatures and have ferocious personalities. They have a tendency to sleep, but wake up when the player is near.
Chain Chomps are some of the tougher enemies found in the Mario series and sometimes are invincible or have above-average defense. Their main attack pattern is to lunge at an enemy and bite them, though sometimes they are pulled back by their chains. In some cases, they can be defeated by ground-pounding the wooden post they are chained to.
 Super Mario Bros. 3
Chain Chomps make their first appearance in Super Mario Bros. 3 for the Nintendo. They appear in World 2-5. They are attached to wooden blocks and will try to lunge at Mario. If the timer reaches 160 seconds, all Chain Chomps will be set lose. They would reappear in the remake, Super Mario Advance 4: Super Mario Bros. 3.
There are four ways to defeat a Chain Chomp: Using the Starman, using a Koopa Shell or hammer, and stomping on it as a statue with the Tanooki Suit.
 Super Mario 64/Super Mario 64 DS
In Super Mario 64 and its remake Super Mario 64 DS, a giant Chain Chomp is found in Bob-omb Battlefield, guarding a cell that contains a Power Star. It is attached to a wooden stake, and will lunge at Mario when the plumber gets close. If hit by a Bob-omb or small box, it will be immobilized temporarily. In order for Mario to collect the Star, he must ground-poind the wooden stake that the Chain Chomp is attached to and make it break. The Chain Chomp will then smash into the cell and open it in the process before leaping away.
 Super Mario Sunshine
In Super Mario Sunshine, there are small puppy-like Chain Chomps called Chain Chomplets and a large Red Chomp that appears in Pianta Village. The large Chain Chomp is very angry and will need to be sprayed by water to cool it down temporarily before it flares up again. Mario will need to drag it to the Pianta Spring to cool it off completely and give Mario a Shine Sprite. The Red Chain Chomp also has a scar on the left side of its face.
 New Super Mario Bros.
Chain Chomps are rare enemies found in New Super Mario Bros.. They only appear in World 6-6 and there is a total of 3 that are seen. They use their usual bark and lunging attack, and they are still weak to Koopa Shells and Stars. As well a Mega Mushroom can defeat them. Ground Pounding their post three times will release them as well. The second post has a Star Coin.
 Super Mario Galaxy
In Super Mario Galaxy, Chain Chomps are referred to as "Chomps" as they do not have any chains and they roll around on the ground towards Mario or Luigi. They can only be destroyed by the Rainbow Star. Playing 2 player mode, one player is able to hold one Chomp's back still while the other can spin in front or make one stunned while others collide into it. Bob-ombs will also work.
 New Super Mario Bros. Wii
They are also seen in World 7-2. They are attached to wooden stakes, and Mario can free them by ground pounding on their stakes 3 times or by the use of a Starman. When released, they will bounce around before going to freedom.
 Super Mario Galaxy 2
In Super Mario Galaxy 2, Chain Chomps appear in several galaxies. They act the same way as they did in the previous Mario Galaxy. As well there is a new sub-species called the Silver Chomp that home in on the Mario Brothers. They can be found on Rolling Masterpiece Galaxy, Slipsand Galaxy, and Battle Belt Galaxy. There is also a Galaxy that is focused on just Chomps called Chompworks Galaxy. Chomp Pups and the Golden Chomp make returns as well.
 Super Mario 3D Land
Chain Chomps would only appear in a few levels in Super Mario 3D Land. They would take on a dark blue appearance and their cufflinks are not linked. They can be defeated by ground pounding their wooden plank and the player receives three coins.
 New Super Mario Bros. 2
Chain Chomps are set to appear in New Super Mario Bros. 2.
 Super Mario RPG: Legend of the Seven Stars
|Special Attacks||Iron Maiden, Carni Kiss|
|Flower Dropped||ATTACK UP!, Flower|
|Yoshi Cookie Item||Bracer|
|Psychopath Thought||Workin' on a chain gang.|
Similar to Super Mario Galaxy, Chain Chomps are referred to as Chomps in Super Mario RPG: Legend of the Seven Stars. They are first seen as guards in Booster Tower. During a battle, they are able to use skills like Iron Maiden and Carni Kiss. They have no strengths and are weak against Thunder moves. They have good defense and are bound to a stake. They are easy to flee from during a battle.
Chomps can also being used as a weapon for Bowser. Bowser is able to use a small Chomp as a weapon. Super Mario RPG also introduces Golden versions of a Chomp called Chomp Chomps. Kinklinks are also Chomps that are used to hold the chandeliers in Bowser's Keep.
 Yoshi Series
 Super Mario World 2: Yoshi's Island
There is only one Chain Chomp that is seen in Super Mario World 2: Yoshi's Island. It will appear in a room near the start of Sluggy the Unshaven's Fort. It can be defeated by the use of a POW Block or a Winged Cloud. Defeating the Chain Chomp will allow access to a room with a Hint Block inside.
Two sub-species are seen in this game: Chomp Sharks and Incoming Chomps. These sub-species do not have their chains and are big in size. An Incoming Chomp will fall into the ground and create a large abyss. If it falls on Yoshi, Baby Mario will not fall off Yoshi's back. Instead, Yoshi will be pushed into the pit. Chomp Sharks will chase Yoshi through certain sections of the level. Chomp Rocks also appear and will be used as objects or obstacles to reach higher places or flatten enemies.
 Yoshi Story
 Yoshi's Island DS
In Yoshi's Island DS, the Chomps act similar to they did in the original Yoshi's Island. Chomp Sharks and Incoming Chomps also make returns. The Chomp Rocks can be seen in the level Return of the Moving Chomp Rock! as they are required to cross the spikes and other various hazards.
There would be another sub-species introduce to the series, Stompin' Chomps. These Chomps would attack by bouncing around the stage trying to squash Yoshi. They appear mainly in groups and are only found in Rompin' Stompin' Chomps level.
 Mario Kart 64
Chain Chomps would make an appearance on the Rainbow Road course in Mario Kart 64. Three Chain Chomps can be found as they travel at road level in the opposite direction of the drivers in a zig-zag pattern. They will send a driver flying upwards if hit.
 Mario Kart: Double Dash!!
Chain Chomp would be a usable item for Baby Mario and Baby Luigi, as well as Petey Piranha and King Boo in Mario Kart: Double Dash!!. The item will pull the racers forward for a few seconds and knock out any racer that gets in the way. After a certain period of time, it will abandon the vehicle and travel on its own before running off the course. If the players get hit by another item while the Chomp is pulling them, it will abandon the vehicle as well. They can also go wild and accidentally cause the driver to go off track.
 Mario Kart DS
In Mario Kart DS, Chain Chomps appear on the Luigi Circuit course from the Mario Kart: Double Dash!! and on Peach Gardens. On Peach Gardens there are a few stray Chain Chomps with Item Boxes behind them. On Mission 2-4, Luigi will need to get 15 coins on Luigi Circuit, while avoiding a Chain Chomp that is on the track. In Mission 5-1, Peach will have to finish one lap on Peach Gardens backwards and beat a stray Chain Chomp.
 Mario Kart Wii
Chain Chomp appears on the Mario Circuit in Mario Kart Wii, while stray ones would reappear on Peach Gardens. They would also make a return on the Mario Circuit from Double Dash!!. The stray Chain Chomps will now have small chains that hold the Item Boxes. An Incoming Chomp will appear in Chain Chomp Roulette, where a Chomp will roll and flatten any driver in its match.
 Paper Mario
Max HP: 4
Location: Dry Dry Ruins
Tattle: It's a Chomp. You've heard about Chomps before, I'm sure. They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
There is only one Chain Chomp found in Paper Mario. It is found in the Dry Dry Ruins under the control of the boss Tutankoopa. He will fight alongside him as the boss of Chapter 2. During Goombario's Tattle, he will call him "Chomp" instead of Chain Chomp. Chain Chomp will attack by lunging at the player. Stone Chomps are also found throughout the Dry Dry Ruins.
 Paper Mario: The Thousand Year Door
Max HP: 7
Location: Palace of Shadow, Pit of 100 Trials
Items: Power Punch, Defend Plus
Log: It's tough to damage this creature, but it has somewhat low HP, so it's possible to take it out with one decisive blow.
Tattle: That's a Chain-Chomp. I'd hate to get chomped by those teeth. They look nasty. Max HP is 7, Attack is 6, and Defense is 5. Its body is hard, so most attacks won't do much. Plus, you can't damage it with fire and ice attacks. You can freeze it, though. Luckily, it has low HP, so you could take it down with a special move or an item. Chomp-Chomps are like, so super-pumped all the time. Don't they ever get tired?
There are two types of Chain Chomps featured in Paper Mario: The Thousand Year Door: Red Chomps that can be seen in Glitzville and regular Chain Chomps that appear in the Palace of Shadow. Both types are also found in the Pit of 100 Trials. A new sub-species, Nibbles is also introduced in this game. They will attack Mario whenever he falls into the water.
Chain Chomps will have high defense and attack during battle.
 Super Paper Mario
Max HP: 4
Location: Flipside Pit of 100 Trials
Card Type: Common
Card Description: Chain Chomps are more bark than bite. But that's not much comfort for the mailman...
Tattle: That snarling, tethered iron ball is a Chain Chomp... Max HP is 4, Attack is 1, Defense is 4. Even flames can't hurt this beast... Its strong Defense protects it from most attacks. Try using items and Pixls...
In Super Paper Mario, Francis owns a pet Chain Chomp that he keeps in his basement. They will mainly appear in the Flipside Pit of 100 Trials. They will also be the guardian of The Underwhere as a "three-headed]] Chain Chomp called Underchomp. Dark Chomps would make their first appearance in this game in the Flopside Pit of 100 Trials.
 Paper Mario 3DS
For the upcoming Paper Mario 3DS, not much is known on what roles the Chain Chomp will be used. But there is confirmation of a Chain Chomp being a partner.
The Chain Chomps would make several appearances throughout the Mario Party Series. Sometimes they are used as obstacles or used as helpful items to steal stars or coins from other players.
 Mario Party 2
In Mario Party 2, the Chain Chomps would make their first appearance to the Mario Party series. A Chain Chomp could be seen in the mini-game Sneak n' Snore. The objective of the mini-game is for the player to get past a sleeping Chain Chomp while in a barrel. If the Chain Chomp wakes up and sees any players, it will eliminate them by grabbing and throwing down into a warp pipe.
 Mario Party 3
It would also be seen in the Battle Mini-Game called Merry-Go-Chomp. The Chomp would attack any unlucky player who is closest to the Chain Chomp once the roulette has stopped spinning. In Game Guy's Sweet Surprise, there are two Chain Chomps who are eating a cake. The player will have to decide if the bigger Chomp will finish the cake first or the smaller one will. Normally, the bigger Chain Chomp will win, but there is a higher reward if the smaller Chain Chomp wins and the player guesses correct.
 Mario Party 4
In Mario Party 4 there is an item called the Chomp Call that will call a Chain Chomp to move to the location of the star. It is also seen in a 4-player mini-game called Long Claw of the Law as one of the enemies to grab. As well they will appear in the battle mini-game Chain Chomp Fever. For this mini-game a Chain Chomp will try to tackle any player in a given time limit.
 Mario Party 5
Chain Chomp Capsules would be introduced in Mario Party 5. They would allow a player to steal coins for free or steal a star for 30 coins from another player. Chain Chomps would be featured in three separate mini-games. In the mini-game Chomp Romp, a player will need to lead a Chain Chomp through a park. Night Light Fright would see players having to stun Chain Chomps with a light as close as they can before they tackle the player. In Rumble Fumble. they hide in a bucket and attack the players if they choose the wrong bucket.
 Mario Party 6
In Mario Party 6, Chain Chomps player a bigger role on Snowflake Lake. On this board, they will have to steal other players' stars. But they will need to pay a fee at the Chain Chomp house depending on how much dice blocks they will roll. Players can pay 20 coins for 1 dice block during the day, while they can pay 10 for a dice block, 20 coins for 2, and 30 coins for 3 during the night. A player can counterattack a Chain Chomp if they possess a Snack Orb.
On the board Infernal Tower, Chain Chomps will appear when a player lands on a happening space. They will attack the player who lands on the space and send them back to the start. On the mini-game Throw Me a Bone, the players will have to ride a Chain Chomp while throwing a bone that will lead the Chain Chomp to the finish line. If a Chain Chomp hits a pillar, it will stun them. Chain Chomps can also be a result in Seer Terror.
 Mario Party 7
Similar to their appearance on Snowflake Lake in Mario Party 6, the Chain Chomps play the same role on Mario Party 7's board Pyramid Park. They steal stars for players for a certain fee and the player will have to pay coins to roll dice blocks. The Black Chain Chomps require the player to pay ten coins for one dice block and twenty coins for two. While a Red Chain Chomp only requires ten coins for three dice blocks. On the mic mini-game Wheel of Woe, they are a command that a player can order to try and eliminate the other players.
 Mario Party 8
In Mario Party 8, Chain Chomps are featured in a special mini-game called Chomping Frenzy. For this mini-game, the player will have to feed a Chain Chomp. For the mini-game At the Chomp Wash, players can clean a Chain Chomp that is covered in paint. The battle mini-game Cardiators would see a Chain Chomp as one card that deals 12 out of 20 HP to an opponent.
Chain Chomp would be one of the bosses fought in Mario Party 9. It would be the stage boss for Magma Mine and would be fought in the mini-game Chain Chomp Romp. This mini-game will have the players choose a path on a minecart that will lead to a cannon. When they reach the cannon, they will shoot a cannonball and the Chain Chomp will take damage and give the player points. If they miss the cannon, then they will lose points.
This Chain Chomp would return in Bowser's Block Battle as it will be one of the bosses on the metal die that Bowser throws out. When the Chain Chomp is on the arena, it will charge around and batter any players in its way and make them lose points. It will also show up in the mini-game Jigsaw Jumble.
 Mario Golf: Toadstool Tour
During the opening cinematic for Mario Golf: Toadstool Tour there is a sleeping Chain Chomp seen. Yoshi would accidentally wake it up during his round. It would bark at Yoshi and scare him.
Chain Chomps would also be seen on a few holes as they would devour a ball if it enters their area. This would result in the golfer losing two strokes.
 Mario & Luigi: Superstar Saga
In Mario & Luigi: Superstar Saga, Chain Chomps would appear in Woohoo Hooniversity as Mecha-Chomps. Mech-Chomps are mechanical Chomps. The Chomp Bros. are a variation of Hammer Bros.. They swing small Chomps as weapons and are found in Bowser's Castle.
 Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, the Pocket Chomp is a Bros. Item. When used, a Chomp will chase the brothers across the screen, forcing them to Jump on an enemy in their way. Sometimes, a Chomp with a ribbon will appear, and will chase slower than the normal Chomp.
A Chain Chomp would direct Mario, Luigi, Baby Mario, and Baby Luigi into the castle sewers before being fought later on. The group will have to hit blocks to shoot lasers at it. Once again one HP, it will split into five. The real one can be noticed by the speed of the copies being slower, this allows the Bros. to defeat it and let go of the block that the Chain Chomp had eaten.
 Mario & Luigi: Bowser's Inside Story
Acting as minions for Fawful, Chain Chomps would appear in Mario & Luigi: Bowser's Inside Story. They would be called Chain Chawful. If Bowser swallows the swarm, then the Chain Chomp will return to normal and run away. They also appear in the fight with Junker and Junker X when Mario or Luigi defeats a Junker Can.
 Mario Power Tennis
In Mario Power Tennis, there is a mini-game on Wario Factory Court that features Chain Chomps. If a Chain Chomp is hit by water, it falls asleep or calms down, but if struck by a Bob-omb, it will wake up, get really mad, or chase the player. If a tennis ball hits one, the player gets a point, and if it's mad, then two points are rewarded.
 Mario Superstar Baseball
Chain Chomps would appear as obstacles on the Wario Palace field in Mario Superstar Baseball. One can also be found on the Chain Chomp Sprint mini-game. It will sleep on the center base and if a player is still running the bases, while it is awake, it will ram into them and be out for a few seconds.
 Mario Super Sluggers
They can also be seen in the mini-game Graffiti Runner. A player can activate them by opening a treasure chest. The Chain Chomp will then run through the field, removing any paint and hitting any player along the way.
 Super Princess Peach
Normal Chain Chomps, alongside Calm Chain Chomps can be found in Super Princess Peach. They are asleep until Princess Peach wakes them up. A Big Chain Chomp also makes its debut and is considered really dangerous.
 Super Mario Strikers
In Super Mario Strikers, a Chain Chomp is used as an item for which a player can use to attack with. It will attack all opposing players on the field, leaving them on the ground for a few short seconds. It will only appear when the team is losing badly and it is considered to be the strongest offensive item in the game. It may sometimes attack the users team alongside the opponents team.
 Mario Strikers Charged
Similar to their appearance in Super Mario Strikers, Chain Chomps will reappear in Mario Strikers Charged. They will rampage around the field, attacking anyone who has the ball and stun them for a small period of time. They will only appear when a team is losing badly. It is possible for a Playmaker, or Defensive players to avoid the Chain Chomp.
 Mario & Sonic at the Olympic Winter Games
 Cameo Appearances
 Link's Awakening
Throughout The Legend of Zelda series, Chain Chomps can be seen. In Link's Awakening features a domesticated Chomp, while in other games there are Chain Chomp-like enemies seen.
 Warioware Series
In Warioware: Touched!, there is a souvenir called "Reel-to-Reel", it will feature a Red Chomp.
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